Scrapnado Beta Polski

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Scrapnado

Small robots, a scrapyard that keeps sending more, a card deck for you and one for the management.

Scrap happens. Survive it.

Early build: the art will change

What you do

You drive one small robot across a broken industrial planet. It fires on its own; you steer, dodge and collect the golden nuts that destroyed robots leave behind. Every level-up, you pick an upgrade card. Every six minutes, a boss arrives. The swarm keeps growing.

Six robots, each moving its own way

There are no canned animations: legs find their footing, the unicycle leans when it speeds up, tracks rock back as they pull away. Every weapon and part you pick up is bolted onto the robot where you can see it.

Spark
balances on one wheel
Spider
walks on four legs
Ram
rolls on tracks with a plow
Crocus
walks on two legs
Bumble
a drone on four rotors
Rover
six wheels

You start with Spark; the rest unlock through achievements.

The bosses are machines

The map is made of industrial zones, and each one sends its own boss. Every boss warns you for a second before it strikes.

  • Walking Crane-CrusherRusty Scrapyard
  • Cryo MechCryo Vault
  • Tanker TrainToxic Dump
  • Walking SmelterBlazing Foundry
  • Storm JellyStorm Plateaus
  • Abyss EyeDark Abyss

Play together

Up to four players on one screen, with keyboard halves and gamepads; anyone can drop in mid-match. Online, up to four players join with a six-character room code. Stand next to a fallen friend to bring them back. In Last Robot, up to nine players each fight on their own copy of the same map, and the one who lasts longest wins.

There is also a campaign: conquer regions on a map, build towers on captured cores and bring loot back to your workshop. The game speaks English, Polish, Chinese (Simplified), Finnish and Ukrainian.

Part one

Your deck

Every level-up stops the chaos for a moment and offers three cards: weapons, weapon mods and robot parts. You take one, it gets bolted onto the robot where you can see it, and the shooting resumes. The offers come from your own 40-card deck, built between matches.

  • 221cards in the core set
  • 6rarities, from common to mythic
  • 5elements that mix
  • 40cards in your deck
The level-up screen: three cards on offer (Accelerator, Fire, Scrap Trigger) next to the Blaster's stats.
A level-up offer. Choose wisely. Or quickly; the swarm is waiting.

A few from the pile

  • It shoots by itself. You drive and pretend that was the plan.

  • Count to three. Not two. Four is pushing it.

  • Armor is like an onion: it has layers. This is the first one.

  • It's not a moon. Probably.

  • I'll be back. With a full bar this time.

  • Does nothing. Has a lovely personality.

Elements mix

Fire, ice, shock, acid and dark. When one shot carries two of them, they react on the hit. Three or more make a prism.

  • Fire+Acid=Napalm
  • Fire+Ice=Steam
  • Fire+Shock=Plasma
  • Acid+Shock=Electrolysis
  • Acid+Ice=Brittle Ice
  • Shock+Ice=Hail
  • Dark+Fire=Hellfire
  • Dark+Acid=Blight
  • Dark+Shock=Shadow Bolt
  • Dark+Ice=Wither
  • 3+ elements: Prism

A booster after every match

Win and you keep three cards from the pack. Lose and you keep one, plus your dignity, roughly. Cards come from playing, never from a shop.

The deck editor: a grid of cards, filters, and the deck list with 35 of 40 cards.
The deck editor: 40 cards and the robot that has to carry them.

Part two

Management has a deck too

In a Deck Challenge the enemy plays cards as well. Its deck has 30 of them, and every 40 seconds the top one is drawn: faster robots, more mites, a horde from four sides, elites ahead of schedule. Boss modules go onto the Finale pile. After the 30th card, about twenty minutes in, the deck's boss rolls in with the whole pile attached.

Night Shift Protocol: 3 cards to the boss. Then 2. Then 1. Then the Ancient Abyss Eye.

Some enemy cards

Official work orders

Six decks ship with the game, issued by management in the finest bureaucratic tradition.

  • Order no. 001/2026

    Trial Order

    Final boss
    Factory Overseer
    Map
    Rusty Scrapyard

    A bit of everything: faster robots, more mites, magnet cranes, a horde and elites. So management can say it tried.

  • Order no. 002/2026

    Deep Freeze Directive

    Final boss
    Cryo Reactor
    Map
    Cryo Vault

    Armored ice robots, ice resurfacers and cryo towers. Bring a coat.

  • Order no. 003/2026

    Waste Disposal Order

    Final boss
    Chemical Works
    Map
    Toxic Dump

    Swarms of toxic robots, smog sprayers and sludge pumps doing their tricks more often. The inspector has been informed. The inspector has left.

  • Order no. 004/2026

    Steel Quenching Order

    Final boss
    Great Converter
    Map
    Blazing Foundry

    You must play the Cryo deck it hands you, against heavy brutes, slag carts, ladle walkers and titans. Ice against a furnace. It's a test, says the form.

  • Order no. 005/2026

    Grid Overload Plan

    Final boss
    Grid Lord
    Map
    Storm Plateaus

    Double voltage: fast rollers, arc pylons and EMP drones. The boss gets short-circuit charges.

  • Order no. 006/2026

    Night Shift Protocol

    Final boss
    Ancient Abyss Eye
    Map
    Dark Abyss

    Elites and titans from the first minutes, phase stalkers and gravity wells. Nobody volunteered.

Write your own orders

Beat every final boss of the campaign and the enemy cards unlock: you get the Trial Order and its cards, and more come in enemy boosters. Build a 30-card deck, pick its boss and map, and publish it. Other players take it on, and every deck keeps a board of each player's best score.

Daily and weekly challenges

Every day and every week the server picks a deck. In the daily, your first run counts and the rest is practice; in the weekly, your best run counts. Good scores win card packs. Published decks and challenges are played online with an account, and for now accounts are invite-only while we test.

Deck Challenge: today's challenges and the factory orders.
Deck Challenge: today's challenges and the factory orders.
The enemy deck editor: 30 cards, a boss and a map.
The enemy deck editor: 30 cards, a boss and a map.
Players' decks: popular, hardest, top rated.
Players' decks: popular, hardest, top rated.
One deck's board. The deck is called “Bring a Coat”. It is right.
One deck's board. The deck is called “Bring a Coat”. It is right.

The whole pile: 278 cards

Every card in the game, player's and enemy's, in one swarm, and you are standing in the middle of it. Management calls this an efficient storage system.

Wanted: beta testers

Position
Robot, night shift
Requirements
None. Thumbs help.
Pay
None. The game is free anyway.
Benefits
You play first, and your bugs become my problem.

The beta starts on Windows, Linux and macOS (through itch.io) and on Android.

Application form

One field. We are not monsters.

One e-mail when the beta opens, one at release, and the occasional important news. No spam; the robots would never.

Application received. HR has filed it under “promising” and will write to you when the beta starts. Probably.

HR sent it back: that e-mail address doesn't look right, or the consent box is empty. Check both and try again.

The filing cabinet jammed and nothing was saved. Try again in a minute.

Why it's free

I'm making this game on my own, with the help of AI tools. That's what lets it be free.

Online play needs servers, and servers cost money every month. That's why there's a fundraiser.

There are no ads and nothing to buy in the game. Supporting it is optional and gives no advantage in play.

What AI does here

AI helps me program: the game's code is written with AI coding tools. The graphics are low-poly shapes built in that code, and the sounds and music are synthesized by scripts. There are no AI-generated images, video or music in the game.

The developer TODO

Keep the servers on

Donations go to three things: the servers for online play, further development, and artists who will make new graphics for the game. Supporting the game gives no advantage in play.

What it costs

I'm still working out what the servers will cost. Once I know, I'll publish the monthly costs here. They will change with the number of players. All income and spending will be public.

Where to play

The game isn't out yet. It starts on Windows, Linux and macOS through itch.io, and on Android. Steam, Xbox, PlayStation, iPhone and iPad come later. Free everywhere.

  • Windows (itch.io)First
  • Linux (itch.io)First
  • macOS (itch.io)First
  • AndroidFirst
  • SteamSoon
  • XboxSoon
  • PlayStationSoon
  • iPhone and iPadSoon

Join the beta

Questions

Is it really free?

Yes. The whole game is free, with no ads. Donations are optional and pay for the servers, further development and new graphics.

What is an enemy deck?

A 30-card deck the enemy plays against you in a Deck Challenge: one card every 40 seconds, then a boss. Six come with the game; once you beat the campaign's final bosses you can build and publish your own, and other players can try to survive it.

Which platforms?

First Windows, Linux and macOS (through itch.io) and Android. Steam, Xbox, PlayStation, iPhone and iPad later. Sign up for the beta to hear when each one opens.

Is it pay-to-win?

No. There is nothing to buy in the game. Cards come from playing: a booster pack after each match. The only thing you can buy is a coffee for the servers, and it does nothing in the game.

Do I need an internet connection?

No. Solo play, the campaign and couch co-op work offline. You only need a connection for online co-op, Last Robot and ranked play.

How does online play work?

One player creates a game and gets a six-character code; friends join with that code and an optional password. The host's device runs the match, and a small relay server passes messages between players. Rooms exist only in the server's memory and disappear when the game ends.

Can I play ranked?

Not yet for everyone. The online league and ranked play are invite-only for now, while we test them.

Where does the money go?

To the servers for online play, further development, and artists who will make new graphics for the game. Server costs are still being worked out; once they're known, the monthly costs will be published here, and all income and spending will be public.

What happens to my data?

The game has no ads and no analytics or trackers. Your progress, settings and nickname are saved on your device. In an online room, other players see your nickname but not your IP address. An account (e-mail and password) is optional and only needed for ranked play and syncing your card collection: the password is stored hashed, and the e-mail is used to confirm the account and reset the password. If you sign up for release news, we keep your e-mail until you unsubscribe. This website loads Google Analytics only if you accept the cookie banner; otherwise it sets no cookies and loads nothing from other companies. The privacy policy has the details.

Which languages does it support?

English, Polish, Chinese (Simplified), Finnish and Ukrainian. You can switch in the settings without restarting.